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Topic
Advanced VR Development in Unreal Engine #4 – Using Hand Tools in VR
Date & Time
Selected Sessions:
Mar 11, 2025 05:30 PM
Description
NOTE:
• Attendees must be at least 18 years of age.
• Training is limited to 15 participants.
• VR headsets will only be provided for in-person participants.
DESCRIPTION: Think of how you hold a hammer and how that is different than how you hold a cup of coffee. The same is true in virtual reality (VR). If you pick up a drill and the drill is facing the wrong way, that would be useless, unnatural, and break the sense of immersion. How you pick up an object in VR is important. In this class, students will learn how to place an object in the hand in a specific orientation and location. We will explore the skeletal mesh editing system and create custom hand poses. We will learn how to trigger specific hand poses when specific objects are picked up, to make it look like our virtual hand is actually holding the virtual object. By the end of this class, students will be able to pick up several uniquely shaped hand tools and snap them into the correct orientation when they are picked up.
This “Advanced” course will focus on making custom interactions in VR, so students will be able to interact with hand tools, buttons, and levers, in addition to creating interactive VR menus. The course will require a lot of coding, so students should have a solid understanding of coding principles before taking the “Advanced” course. If a student does not have much experience with coding, it is highly recommended they take a Python development course beforehand.
***YOU ARE SIGNING UP FOR THE VIRTUAL TRAINING SESSION ON ZOOM***
DATE: Tuesday, March 11, 2025
TIME: 5:30 PM - 7:30 PM
LOCATION: ZOOM
ABOUT THE INSTRUCTOR:
Patrick O'Neill serves as head of AR/VR technologies for Product Development (PD) in Boeing Commercial Airplanes. In this role, he leads the team responsible for virtual prototyping of various PD initiatives, ranging from individual technologies to entire airplane programs.