The technology of the Metaverse – immersive 3D digital worlds based on virtual reality gaming experiences – is still a mystery to most learning organizations, Brandon Hall Group research shows..
Despite that, 64% of respondents said “the Metaverse has great potential and we should start
preparing now even though full adoption could be years away.” And, by a 5-to-1 margin, organizations say learning should be the first priority for exploring this use of virtual reality.
But the reality is that virtual reality is already well-developed and provides the ability to scale immersive learning in ways that were unimaginable less than a decade ago. In VR, learners get on-demand access to real-world scenarios in a safe environment. Businesses gain unique insights to assess employees’ performance and potential.
In this webinar, you will acquire a deeper understanding of the impact VR learning can have and how accessible it has become. Two-thirds of employers say immersive learning is important to improving business results, but only 27% prioritize virtual reality. It’s time to end the disconnect.
Join Derek Belch, Founder & CEO of Strivr, and Claude Werder, Senior VP and Principal HCM Analyst for Brandon Hall Group.
You will leave with:
• Use cases on how VR can be used in a wide variety of training situations
• Enterprise success stories about how VR has improved learning retention and dramatically reduced training time
• Insights on how to scale immersive learning in your organization