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Topic
The Reality of Virtual Reality and its Ability to Scale Immersive Learning
Date & Time

Selected Sessions:

Nov 2, 2022 05:00 PM

Description
The technology of the Metaverse – immersive 3D digital worlds based on virtual reality gaming experiences – is still a mystery to most learning organizations, Brandon Hall Group research shows.. Despite that, 64% of respondents said “the Metaverse has great potential and we should start preparing now even though full adoption could be years away.” And, by a 5-to-1 margin, organizations say learning should be the first priority for exploring this use of virtual reality. But the reality is that virtual reality is already well-developed and provides the ability to scale immersive learning in ways that were unimaginable less than a decade ago. In VR, learners get on-demand access to real-world scenarios in a safe environment. Businesses gain unique insights to assess employees’ performance and potential. In this webinar, you will acquire a deeper understanding of the impact VR learning can have and how accessible it has become. Two-thirds of employers say immersive learning is important to improving business results, but only 27% prioritize virtual reality. It’s time to end the disconnect. Join Derek Belch, Founder & CEO of Strivr, Todd Larson, RN, BSN, MSIT, CNOR, Director – Simulation & Innovative Technologies at AdventHealth University, and Claude Werder, Senior VP and Principal HCM Analyst for Brandon Hall Group. You will leave with: • Use cases on how VR can be used in a wide variety of training situations • Enterprise success stories about how VR has improved learning retention and dramatically reduced training time • Insights on how to scale immersive learning in your organization